///////////////////////////////////////////////////////////////////////////
// Copyright 2009 Arabic Game Developer Network, All rights reserved
// www.agd-online.com - info@agdn-online.com
//
// File: sdlrenderer.h
// Description:
//
///////////////////////////////////////////////////////////////////////////

// This file is part of kvalleyX.
// 
// kvalleyX is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// 
// kvalleyX is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with kvalleyX.  If not, see <http://www.gnu.org/licenses/>.

#ifndef _SDL_RENDERER_H
#define _SDL_RENDERER_H

#include "renderer.h"
#include <SDL.h>

class SDLRenderer : public Renderer
{
	private:
		SDL_Surface *m_Screen;
		
		SDL_Surface* loadImageEx(const char* filePath);
	public:
		SDLRenderer();
		~SDLRenderer();
		bool init(uint32_t screenWidht, uint32_t screenHeight, 
				  bool fullscreen);
		bool showWindow();
		bool drawImage(const char *filePath, int x = 0, int y = 0);
		void renderFrame();
};

#endif
